Watts Atelier - Week THREEToday was a good day. One of those days that reminds you why all the hard work and struggle is worthwhile. I definitely feel blessed in my pursuit of this dream. And I feel like my life is headed in a pretty incredible direction. One in which I haven't even the capacity to understand at this time. I don't know what it was really about today that was so awesome, I guess just realizing how far I've come, and that all this does make a difference. And I guess also realizing that I have made some good friends here, not to mention great OPPORTUNITIES!
Caricature IllustrationI was debating on going to this class. I'd had a very long week and was really enjoying just drawing in my sketchbook and didn't want to kill the flow I had going. But in the end I decided I needed to take advantage of every opportunity afforded me. And I'm really glad I went, despite the exhaustion. We went over the importance of specific facial features in caricatures. The demonstration was from photos of different celebrities, showing just one distinct facial feature and seeing how easily recognizable they were because of them. Like Nicholson's eyebrows, Stallone's mouth, etc. etc...
Then we picked out our own reference material and started doing some thumbnails and I ran across a cool picture of the three main characters from "Oh Brother Where art tough?" singing Man of constant Sorrow. One of my favorite movies, and favorite scenes. So I drew George Clooney a few times. And considering they're 5 minute thumbnail sketches I think I got his likeness pretty well. I had trouble, like before, with doing different kinds of exaggeration and fleshing each of them out. I have such short attention span that I'd rather just pick one and push through with it. But alas, this is probably better for me.
Anyways, I'm considering doing a caricature illustration in Oils, or something of these characters. Like I said, one of my favorite movies. But we'll see how it goes.
Storyboarding and Sequential ArtI actually did my homework for this class on time, so I was really stoked about that. I only had time to finish half my work last week, and so I was feeling a little guilty all class. This weeks class was pretty awesome. Our homework was to storyboard a scene from the movie Brazil. I had never seen the movie so I had no idea what the scene was about. And there were some key descriptors missing from the script and so my storyboard was a bit off. But so was everyone else's. It's a tough job it looks like. Granted, you usually have a bit more heads up on what's going on in a scene. Depending on the job I guess.
We actually went over some sequential art stuff today, stuff I'd heard briefly from Brian Stelfreeze but hadn't really had the opportunity to get him to elaborate on it. Part of it was on pacing, how the panels and word balloons on a page are like musical notes. How you can compose the page using vertical or horizontal long panels as a drawn out (forgive the pun) note, offset with quick small panels for a steady beat. You can, in essence, take a song and transcribe it into art in this form of pacing. Fascinating, eh? Sequential art can now be, not only an artform composed of words and pictures, but of music as well. I believe it is one of the most beautiful and complex artforms known to man. It is the only one, in fact, that requires the reader to use both sides of their brain at the same time.
The coolest part about the class today was that one of the teacher's was looking at my homework storyboards and the warm-up storyboards from today's class and he seemed really stoked on them. He even suggested I tighten them up a bit, maybe finish them out with inks and grayscale markers and submit them to
www.famousframes.com to get work. I didn't hear them say anything like that to anyone else in class, so maybe that says something. I guess all the comic book stuff I've done over the years gives me an edge that most people don't have. It's something I'm considering.
He was telling me that they usually start you off doing storyboards for commercials. And it pays like 400 - 500 a day. And if you do well with that you start moving into storyboarding movies, which pays 65 and up, starting out. Then you get into doing 100 - 150 PER film (3 months). It's not easy work though. You're talking hundreds to thousands of sketches per job. 25 an hour I think is the number they're looking for. Which I know I can do, I just don't know if I'd get tired of it. And to get the higher end jobs I'd have to live in LA. *shudder*
The cool thing is, and I was talking to my friend Brian about this after class, it's pretty amazing how MANY artists get really good work through the connections they make at this school. I mean if you stick with it for 2 or 3 years you get REALLY good and it seems like everyone has a hook-up of some sort. Whether they own a game company, hire for a game company, are an established storyboard artist that gets asked to find OTHER storyboard artists, or comic book artists looking for inkers or cover artists, it goes on and on. And when you're ready people WANT to help you succeed. It's pretty incredible actually. It's that "who" you know part of the equation that everyone's looking for.
Figure quick-sketchSo before class started I was talking to Doug, one of my teacher's in the storyboarding class. And I was asking him how he got started. It sounds like he was wanting to be a comic book artist too at some point. He said he started taking classes like 5 years ago when
Joe Chiodo was teaching the comic book class. And after a few years he started getting work from some of the other artists at the school and now he's a full time storyboard artist for different movies and such. Pretty cool. He was telling me that
Michael Turner used to go to this school (and his Mom too apparently). Jeff started talking about him some too, said he's a really nice guy. So that's cool. It sounds like it was at the beginning of his career too, back in the Witchblade days or just before. He was telling me about some of the other comic artists that have been to the school too. Again, it sounds like getting in, and how successful you are, has to do with who you know.
So this class seems to be more of the same for me. Getting a lot better at keeping light with the pencil. I'm trying to get the entire figure drawn each time now, and I think next week I'm going to really push trying to do more abstract shapes to start the drawing with. Finding one overall shape that makes up the entire pose and starting with that. Like an "S" or a trapezoid or a square. Abstraction is a HUGE part about this technique. Instead of seeing a figure as a bunch of muscles and bone, seeing it as shapes, an "S" curve here, an oval here, seeing the shapes in negative space too does a great job adding accuracy. It's just about learning to take short-cuts like that. But all along using the principals of
Reilly's abstraction so that everything is anatomically correct. It's complicated, yet simple, but it's definitely something that can't be easily explained in a single blog post.
The thing I really came to understand today is that I have a bit of a handicap, in that I don't understand anatomy at all. I mean, most artists don't. But the little I know is from redrawing comic book characters and figuring out anatomy through experimentation. And so my figures will always look a little off. Essentially, you can only abstract from what you already know. And so I am abstracting from the anatomy I DO know, and getting better at doing that all the time. But I will hit a wall at some point, because my knowledge base isn't deep enough. So I'm keeping that in mind for future classes. I figure from here on out I'll be taking 4 classes every term, Head drawing, Figure drawing, Figure quick-sketch and an anatomy class. Because they all work hand in hand. The anatomy teaches you how to draw accurately, the quick-sketch teaches you how to layout the figure accurately and give life to the drawing, the head drawing class teaches you to do the head accurately, and the figure drawing is where you put it all together. It's no wonder I was growing so slowly at Tech. You just don't get this depth of knowledge and experience.
Here are the teacher's drawings...
And Mine...
--Will